Also, convenient as Youtube is, for a non-compressed version of the video check out the original version as a direct download from the Llamasoft site. The 13-minute video below is self-explanatory, but one comment in particular stands- “The gameplay that feels best is also the gameplay that scores well.” That the description of a shooter that wants to make its players happy. What this means is that the speed isn’t hobbled by lost frames, letting the player sink into a frictionless sense of motion that can be oddly relaxing despite the crazed action popping everywhere. While that’s great for VR, the game also runs nicely on a regular tv, has had serious optimizations done for 3D tvs, and can easily do 4K on a PS4 Pro. Not faked by 60FPS doubled, but 120FPS per eyeball. A big part of this is due to the game being a full 120 FPS in VR. Many were intrigued by this new puzzle-shooter that featured a bunch of strobing effects and wild visuals, yet those who played it would complain about some unpleasant side effects including. In its most basic form, the object is to fly fast, go through gates to fly faster, shoot the pills for powerups, and settle into the rhythm of a hyperspeed action that’s almost paradoxically meditative. It’s almost time for a new Llamasoft shooter, its first since the incredible TxK, and in anticipation of Polybius’ May 10 release Jeff Minter explains how its shooty systems fit together.
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